
/* GCSx
** PROGRESS.H
**
** Non-interactive progress meter popup window
*/

/*****************************************************************************
** Copyright (C) 2003-2006 Janson
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
** 
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA.
*****************************************************************************/

#ifndef __GCSx_PROGRESS_H_
#define __GCSx_PROGRESS_H_

class ProgressMeter : public Window {
private:
    class FrameWindow* myFrame;
    
    long long position;
    long long total;
    Uint32 closeTimer;
    Uint32 openTimer;
    Uint32 lastUpdate;
    int progressDone;
    
    enum {
        PROGRESS_METER_HEIGHT = 20,
        PROGRESS_METER_BORDER = 1,
        DELAY_AUTO_CLOSE = 1000,
        DELAY_AUTO_OPEN = 500,
    };

    // Opens and displays the window
    void openMeter();
    
    // Update meter onscreen- if appropriate
    void updateDisplay();

public:
    ProgressMeter(long long myTotal);
    // DON'T delete progress meter yourself- it will automatically
    ~ProgressMeter();
    
    // Updates the progress meter- meter opens automatically if delay is great enough
    void updateProgress(long long myPosition);
    
    // Done with progress meter- alerts meter that it can delete itself or close as needed
    // Only use False for clearEvents if you were running the meter asyncronously-
    // allowing user to interact at the same time (ie threaded)
    void doneProgress(int cleanEvents = 1);
    
    // Closed and deleted automatically!

    int event(int hasFocus, const SDL_Event* event);
    void display(SDL_Surface* destSurface, Rect& toDisplay, const Rect& clipArea, int xOffset, int yOffset);
    WindowType windowType() const;
    WindowSort windowSort() const;
    int tempFocus() const;
    int wantsToBeDeleted() const;
};

#endif

